[Week 3] - Devlog - 17 May 2024


  • Here's a New Update!
  • health system
  • Item pickup
  • Adding enemy sprite
  • Damage system
  • Fixing game story reference
  • Sketching cutscene storyboard

This week, we dove deeper into the core of our narrative, meticulously refining our story concept, particularly in the Cutscene segment where we delved into the intricacies of storytelling. Additionally, we successfully resolved several story-related issues and polished the dialogue for our Chat feature, elevating the overall narrative experience we do some research for the story.

Noted: This game references the original history based on the original story from Kesultanan of Ternate 
Source:



 CUTSCENE STORYBOARD:

Scene 1 : Opening story, the first time when Portuguese come to Ternate island.
Scene 2 : Beach scene,  this situation when Mollo heard about the ternate situation.
Scene 3 : Forest scene, this scene show how Mollo meets the Portuguese's soldier after pass the beach area.
Scene 4 : Kingdom scene,  Mollo walked past the fortress and entered the kingdom's territory.
Scene 5 : Ending stoy, Mollo arrived in front of the castle and directly confronted the Portuguese boss.
Scene 6 : Finish, Mollo succeeded in saving the kingdom of Ternate.


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